i dont know why, my sv console dont show any error, but when someone try to enter my sv get stuck in this loading screen. Contribute to FruitTeaS/frloadingscreen development by creating an account on GitHub. Hey I made a cool little Loading Screen for FiveM servers These are the features: Animated gradient background Animated background particles that move when you move your mouse Custom music (just replace the file lalala.mp3 with your custom music. Loadingscreen resource for Fivem servers. Contribute to FruitTeaS/frloadingscreen development by creating an account on GitHub. All legal complaints about vag. Loadingscreen resource for Fivem servers. All of our members are responsible for what they share. Hello, I’m posting a new release of the loading screen I developed. did not use the weapon item) setr inventory:weaponmismatch true # Ignore weapon mismatch checks for the given weapon type (e.g. Loading esx screen stuck - Server Discussion - Cfx.re Community. The worlds largest fivem & ragemp & gta 5 development community. I am thrilled to announce the official release of sha4ow-loadingscreen v1.0 This innovative loading screen script is designed to enhance your FiveM gaming experience by providing a seamless and captivating loading process. # Shared # Activate specific event handlers and functions (supported: ox, esx, qb, nd) setr inventory:framework "esx" # Number of slots for player inventories setr inventory:slots 50 # Maximum carry capacity for players, in grams (frameworks may override this) setr inventory:weight 30000 # Integrated support for qtarget/ox_target stashes, shops, etc # Note: qtarget is deprecated, a future update may drop support (ox_target only, or gated features) setr inventory:target false # Jobs with access to police armoury, evidence lockers, etc setr inventory:police # Client # The URL to load item images from setr inventory:imagepath "nui://ox_inventory/web/images" # Weapons will reload after reaching 0 ammo setr inventory:autoreload false # Blur the screen while accessing the inventory setr inventory:screenblur true # Default hotkeys to access primary and secondary inventories, and hotbar setr inventory:keys # Enable control action when inventory is open setr inventory:enablekeys # Weapons must be aimed before shooting setr inventory:aimedfiring false # Show a list of all nearby players when giving items setr inventory:giveplayerlist false # Toggle weapon draw/holster animations setr inventory:weaponanims true # Toggle item notifications (add/remove) setr inventory:itemnotify true # Disable drop markers and spawn a prop instead setr inventory:dropprops true # Set the default model used for drop props setr inventory:dropmodel "prop_med_bag_01b" # Disarm the player if an unexpected weapon is in use (i.e.
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